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Author: jmc009

Week 8

Week 8

Overall Status:

  • Network: Merge Merge Merge Merge. Mostly connecting all the parts that people from different subteams have been working on.
  • Graphics: Got grass rendering along with barns, silos, tractors, tables, textured eggs. Better system for shaders
  • Gameplay: we can (double) jump!
  • Input: Xbox Controllers now work with our game, using a config file to map button -> event
  • Art:

Meeting Dates:

  • Every Tuesday and Thursday morning for all team meetings
  • Monday, Thursday, and Saturday for graphics team
  • Tuesday and Sunday for networking team

Group Morale:

 

Screenshots:

Week8 World

Individual Progress Reports:

Brian:
1) What were your concrete goals for the week?
This week, my main goal was to get jumps working along with adding more physical and graphical models.

2) What goals were you able to accomplish?
I was able to get jumps working and correctly showing for multiplayers. I realized how we were initializing players and objects and that we needed to restructure that. I changed up how the server initialized players and was able to get multiplayers with different skins and for it to show respectively for each player. I was also able to make packets bullet packets sent to the server, but nothing has been acted upon it.

3) If there were goals you were unable to meet, what were the reasons?
Getting side tracked with the spawning restructure, I didn’t get most of the models loaded because I put more attention into other parts of the game.

4) What are your specific goals for the next week?
My goal for next week is to get smoother game play which I believe is a networking problem. The world moves really fast for one player, but slower and more players and it’s a little funky. Lastly, we should have game play finally done.

5) What is your individual morale (which might be different from the overall group morale)?
I’m feeling pretty good with the work the team and I have done. We’re pretty much at the point where we can start messing around and fine tuning it.

 

David:

1)  What were your concrete goals for the week?

Add weapon and power up boxes to be collected in the world.  Get weapons and player death working with collision detection handling.  Connect more physics gameplay aspects with the client-side graphics.

2)  What goals were you able to accomplish?

I coded the back-end physics handling of power-up boxes and weapon collection.  I got bullets to spawn and shoot symbolically, as well as delete upon collision.  I got field detection working and is ready to be connected further with the chickens for peck and other field detections.  Jump and firing was connected through networking, but the graphic bullet spawning isn’t quite there yet.  Death kind of works, but it’s confusing why the bullets are hitting the ground at y=.99.  Maybe the Sphere objects can be at minimum a .5 radius.

3)  If there were goals you were unable to meet, what were the reasons?

Certain connections between graphics and physics were not finished just yet, with some tasks taking more time than expected and still unforeseen bugs.  But we’re making progress!

4)  What are your specific goals for the next week?

Hopefully mounts.  Definitely different weapons, a fixed map, and game states!

5)  What is your individual morale (which might be different from the overall group morale)?

Tired, but still very excited!

 

John:

1) what were your concrete goals for the week?
I don’t really remember to be honest. I think we wanted to get the game to a state where you can start and play it until you win

2) what goals were you able to accomplish?
Merged in menu and lobby UI. Set up a config file to set properties on server and client easier. Merged in a lot of the physics stuff David had. Solved some bugs related to rotations. I think I merged some graphics things in too? I don’t really remember if that was this week.

3) if there were goals you were unable to meet, what were the reasons?
Couldn’t get the game to a state where you can play until someone wins. A lot of bugs came up while merging. There was a rotation bug for a while.

4) what are your specific goals for the next week?
Merge more. Get David’s weapon code in. Get Matt’s animations in. Get UI stuff from Phoebe. A lot of the parts are there, everything just needs to be pieced together.

5) what is your individual morale (which might be different from the overall group morale)?
I’m exhausted right now, but my morale is at an all time high.

 

Matt:

1) What were your concrete goals for the week?
I think it was to work on UI, map, and player pipeline.

2) What goals were you able to accomplish?
My goals changed as I went into the week. I got the Xbox controller input in fairly easily, then played around with using the config file system made in this week as well. Used the config file for a shader system as well so we’re not duplicating shaders across the same objects.

3) If there were goals you were unable to meet, what were the reasons?
I wasn’t really able to work on the project until last Saturday. In the meantime Phoebe started working on UI and Michelle did stuff on loading more objects. I wanted to get an objective map for both client/server, but figured some sort of config file would be important for that so I was waiting for that. Also had early issues with networking state being in a sort of buggy state so I couldn’t reliably test character pipeline/animations. Also just got held up in helping fix bugs other bugs, such as those in merging.

4) What are your specific goals for the next week?
Work on getting a map for both server and client to load.

5) What is your individual morale (which might be different from the overall group morale)?
Just jumping back into the project is a little odd, but I’m figuring out how to do things that we need done.

 

Michelle:

1) What were your concrete goals for the week?

2) What goals were you able to accomplish?

3) If there were goals you were unable to meet, what were the reasons?

4) What are your specific goals for the next week?

5) What is your individual morale (which might be different from the overall group morale)?

 

Phoebe:

1) What were your concrete goals for the week?

I wanted to get the lobby finished, working , and into the game.

2) What goals were you able to accomplish?

I was able to accomplish my goal, and I merged everything into master. I also started rendering ui elements in the actual game mode and working on making the game winnable

3) If there were goals you were unable to meet, what were the reasons?

n/a

4) What are your specific goals for the next week?

display eggs, health, etc above each player by next week, and make the game winnable by hopefully tonight.

5) What is your individual morale (which might be different from the overall group morale)?

great 🙂 the game is really coming together !

 

 

Week 3

Week 3

Overall Status:

  • Network: Improved some of the network infrastructure from last week. Server and Client can now communicate in reaction to events.
  • Graphics: We have the player (camera + model) moving around a basic world with a skybox! Animation is in progress.
  • Gameplay: TBD
  • Input: TBD
  • Art: Textured chicken and skybox in the scene. Also have a floor with a shader.
  • Audio: Have a sound working on Mac.

Meeting Dates:

  • Every Tuesday and Thursday morning for all team meetings
  • Saturday for graphics team
  • Tuesday and Sunday for networking team
  • Monday for a combination of some networks & graphics

Group Morale:

Screenshots:

Flying chicken!
Flying chicken!

Week3 Chicken

 


Individual Progress Reports:

Brian:

1) What were your concrete goals for the week?
To get the game to take in a command, wrap that up in a packet, send it to the server, and have the server process it, and send it back out to the client. More specifically, create new method to send packets, a method to register the object movement, and basic structure as what to keep for each player object.

2) What goals were you able to accomplish?
We were able to get the basic things working. We just need to link main parts of the client and server together real quick. The game does everything by itself like register key movements. The server gets the key movements in the form of packets, registers, and updates the server and sends it back out. We’re just missing the quick step of processing the return packet and acting upon it.

3) If there were goals you were unable to meet, what were the reasons?
We were able to get pretty much everything except that small thing mentioned above. We believe that should take no more that a 30 minutes to place in. We slightly underestimated the work and it just took a tad longer than expected along with the unsatisfying amount of work put in by myself.

4) What are your specific goals for the next week?
Fix that problem mentioned above. We hope that implementing the Server/Client loops won’t be too hard and then implement multiple players in respect to the network side of things.

5) What is your individual morale (which might be different from the overall group morale)?
It’s neutral right now because I didn’t get much done this week. But he Graphics team made such a cool game so far and it’s nice to see it all in production so that’s real swell.

David:

1) What were your concrete goals for the week?

My concrete goals were to get the Bullet physics engine installed and added to our game project.  I was also tasked to implement symbolic shapes for players, environment, and bullets that will be used to calculate position, speed, collisions, and other general physical calculations.  The map is initialized with a plane, obstacles with static various objects on the plane.

2) What goals were you able to accomplish?

Got the Bullet physics engine installed for the most part; ran into some slight issues with Visual Studio, but should be ironed out.  I coded a rough draft of the physics implementation of map, player, and bullet objects.

3) If there were goals you were unable to meet, what were the reasons?

The issues with Visual Studio slowed down progress of testing bullet collision detection and collision override method with other objects.

4) What are your specific goals for the next week?

Fix the issue with Visual Studio, as well as connect networking and graphics together with the physics engine.  Get visible players moving, map initialized, and bullets fired with the physics engine.

5) What is your individual morale (which might be different from the overall group morale)?

Excited to connect everything together and see our game come to life

 

John:

1) What were your concrete goals for the week?
This week I wanted to send meaningful packets between the client and server. I wanted to be able to update the view on the client based on the info that the server sent back.

2) What goals were you able to accomplish?
I created a rough idea of how our packets would look and got a system working to send packets containing actual information between the server and client. I figured out a way to extract this information.

3) If there were goals you were unable to meet, what were the reasons?
The goal of updating the view was a bit misplaced. I think I needed some game logic objects first, like a data structure to represent the world and some other object to represent the chicken.

Also I feel like the way I designed the packet structure may be problematic in the future. I’m not sure if this is the best way to do things. As just a command line application (as far as networking goes), I don’t think we ran into any latency issues just yet. I need to improve upon this current system I’ve set up.

4) What are your specific goals for the next week?
Get to updating the view based on packet information. That being said, some of that work will probably leak into game logic since we’ll need some logic constraints to do things related to the view, like keeping the chicken within the boundaries of the world.

Less specifically, I’ll keep close attention to the performance of the network and will always be thinking about how to improve it.

5) What is your individual morale (which might be different from the overall group morale)?
To be honest, I feel a little down about the past week since I didn’t put as much work into the project as I had hoped. On the other hand, I feel very motivated to step up.

 

Matt:

1) What were your concrete goals for the week?
My goal for this week was to have a world that we could test moving a “player” around in and then to implement the player which would be composed of the camera and a model. I also wanted to figure out how to easily add objects to the world so that less knowledge of graphics would be necessary.

2) What goals were you able to accomplish?
I got the most basic world in with a square ground. Michelle was working on the skybox which we got to work late last night. I also got the player/model to move together and rotate kind of as desired. The objects and scene data was refactored to be a little cleaner, but could still use work.

3) If there were goals you were unable to meet, what were the reasons?
I wasn’t really able to get adding objects to the world to a workable place. Working on the player took longer than expected because I was working at hours when my mind just wasn’t thinking well. I also got stuck on trying to get the animation/audio code to compile on Windows, which I never did.

4) What are your specific goals for the next week?
If it’s easy I’d like to fix the camera rotation when looking down and up so it swivels around an arm rather than a “ball-joint.” I want to continue to refactor objects so that it can be robustly added to the scene where others can use it. I would like to get the audio/animation code to compile and work after that. An added bonus would be to use a config file for input -> logical event and continue learning more about advanced Modern OpenGL techniques.

5) What is your individual morale (which might be different from the overall group morale)?
Individual morale is mediocre. I’m glad I got the player done, but it took way longer than it should have and getting stuck on trying to compile other code was really frustrating. I never got it to compile and don’t really know what the issue is so that’s a problem.

 

Michelle:

1) What were your concrete goals for the week?
Create a textured skybox, begin implementing scene graph structure so that camera is positioned behind and following the player, and work with the networks team so that we can send packets to make the model move. Also want to begin implementing animation of the chickens using the file Phoebe created.

2) What goals were you able to accomplish?
I implemented a textured skybox into our scene, which surprisingly took longer than expected. Note to self: Do not send texture image files through Facebook Messenger…
We opted out of creating a scene graph structure, and Matt finished positioning the camera behind the player so that it follows it.

3) If there were goals you were unable to meet, what were the reasons?
Phoebe, Matt, and I have been looking into animation, but as of now have not been able to get it showing in the world. I am currently debugging and hope to get it working asap this upcoming week. The networks team is also working on the packets so we are getting close to syncing with model movement.

4) What are your specific goals for the next week?
Successfully read in animation files, place eggs in scene and register “picking them up.” Begin implementing combat abilities and UI.

5) What is your individual morale (which might be different from the overall group morale)?
Not too great because I did not complete all of my goals for the week. It will be higher once I see the chicken animated in our world!

Phoebe:

1) What were your concrete goals for the week?

I wanted to get animations working on the client this week.

2) What goals were you able to accomplish?

For the animation portion, I managed to get bone and mesh data successfully loaded into the client in appropriate data structures. I also got audio working and created a config file system that would allow us to change network and game configurations without the need to recompile. We plan to improve the config file system as we go along and figure out exactly what our needs are for the config file. As an added bonus, I also animated our chicken to do the chicken dance. 😀

3) If there were goals you were unable to meet, what were the reasons?

I’ve been having trouble getting the animations to actually display in the client because I have minimal experience with graphics. I was hoping to start small on the graphics side but ended up responsible for animations, which was pretty overwhelming. Michelle and Matthew were busy with their own tasks, so they weren’t able to help me much on the animation side, but I think for next week it would be better if one of them were allowed to focus more on animation, since it’s a more advanced task and they have way more experience with graphics than I do. :3

4) What are your specific goals for the next week?

Matthew hasn’t been able to get the audio libraries to compile on windows, so next week, I want to help him figure that out. I also want to get animations working, and further develop gameplay and the map design. Animations seem to be our biggest hurdle right now, and if we can get past it, we can really get started on gameplay.

5) What is your individual morale (which might be different from the overall group morale)?

I’m honestly really burned out and stressed from working on the animations non stop for the whole week. It was kind of frustrating not being able to get the animations to display without really knowing how to debug OpenGL. I really hope we can get someone more experienced to help finish up the animations, and if we do that, I’d be really optimistic going forward haha.