Final Report

Final Report

A. In the project review document, start by addressing these main questions: 1. Game concept: How and why did your game concept change from initial concept to what you implemented? We mainly stuck to our original game concept of fat chickens participating in a game of capture the flag. The game concept as a whole remained intact throughout the project. 2. Design: How does your final project design compare to the initial design, and what are the reasons for the…

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Week 9

Week 9

Overall Status: Network: Animations are networked. Reduced the amount of packets being sent. Graphics: The chicken animates! Getting the map set up (have a corn field) and putting real shading in on the objects. Also have a death animation. Gameplay: Players die and respawn Input: Art: Meeting Dates: Every Tuesday and Thursday morning for all team meetings Monday, Thursday, and Saturday for graphics team Tuesday and Sunday for networking team Group Morale: UP Screenshots: Some new features into out map….

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Week 8

Week 8

Overall Status: Network: Merge Merge Merge Merge. Mostly connecting all the parts that people from different subteams have been working on. Graphics: Got grass rendering along with barns, silos, tractors, tables, textured eggs. Better system for shaders Gameplay: we can (double) jump! Input: Xbox Controllers now work with our game, using a config file to map button -> event Art: Meeting Dates: Every Tuesday and Thursday morning for all team meetings Monday, Thursday, and Saturday for graphics team Tuesday and…

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Week 7

Week 7

Overall Status: Network: Multiplayer functionality works now! Graphics: Got some other models loading in (tractor, barn). Working on character pipeline for using the animated model to walk, jump, etc. Gameplay: Input: Art: Audio: Meeting Dates: Every Tuesday and Thursday morning for all team meetings Tuesday and Sunday for networking team Monday for a combination of some networks & graphics Group Morale: Screenshots:   Individual Progress Reports: Brian: 1) What were your concrete goals for the week? Multiplayer functionality was the…

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Week 6

Week 6

Overall Status: Network: We’ve bridged graphics and physics!! Eggs can now be collected in both worlds. Graphics: Added abilities to add and remove entities from the scene. Got animation working with appropriate materials and an animation player that should work well with a character pipeline (yet to be created). Gameplay: Can pick up eggs Input: Art: Audio: Meeting Dates: Every Tuesday and Thursday morning for all team meetings Tuesday and Sunday for networking team Monday for a combination of some…

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Week 5

Week 5

Overall Status: Network: There wasn’t much work to be done on the networking. We went to work on physics with David instead. Graphics: Working on displaying eggs and running animations. Eggs can be added, and different textured chicken models can be used for players. Gameplay: Moved player around to collect flag objects Input: Art: Audio: Is working on SFML, though it’s not currently useful. Meeting Dates: Every Tuesday and Thursday morning for all team meetings Saturday for graphics team Tuesday…

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Week 4

Week 4

Overall Status: Network: The network infrastructure is pretty solid now. We improved the packet system to use a byte buffer so we can be flexible with the data we’re sending. Graphics: Gameplay: Input: Art: Audio: Meeting Dates: Every Tuesday and Thursday morning for all team meetings Saturday for graphics team Tuesday and Sunday for networking team Monday for a combination of some networks & graphics Group Morale:   Screenshots:   Individual Progress Reports: Brian: 1) What were your concrete goals…

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Week 3

Week 3

Overall Status: Network: Improved some of the network infrastructure from last week. Server and Client can now communicate in reaction to events. Graphics: We have the player (camera + model) moving around a basic world with a skybox! Animation is in progress. Gameplay: TBD Input: TBD Art: Textured chicken and skybox in the scene. Also have a floor with a shader. Audio: Have a sound working on Mac. Meeting Dates: Every Tuesday and Thursday morning for all team meetings Saturday…

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Week 2

Week 2

Overall Status: Network: Simple server and client can communicate with each other on Windows Graphics: Setup basic cube object with camera, can translate/transform Gameplay: Using w,a,s,d to control the object Input: Mouse and keyboard Art: Chicken model with different textures, walk animation made in Maya Meeting Dates: Every Tuesday and Thursday morning for all team meetings Monday, Thursday, and Saturday for graphics team Tuesday and Sunday for networking team Group Morale: Screenshots:   Individual Progress Reports: Brian: 1) What were your concrete goals…

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Project Specs

Project Specs

Project Description: What kind of game are you planning to build? A “capture-the-flag”-esque game. It will have team PvP combat. What are the goals of the game, how to players win, how do they lose? The goal of the game is to gather all the flags while preventing the other team from obtaining the flags. A team wins by acquiring all the flags or having more flags when the timer runs out. What are the interesting or unique aspects to your…

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